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Outlast II does have its fair share of frustrating moments, most of which could have been forgiven, especially since the game's foreboding atmosphere is, by-and-large, very well-executed, as cumulative layers of intrigue are conjured up as you progress through the story. Eventually I figured out you had to lure her away then run back to then crawl under a gate, which to be fair, wasn't all that apparent. So much so in fact, that I almost gave up on the game during an early encounter with a skulking cultist, immediately believing it to be impossible. Playing Outlast II can be fucking stressful. Pools of blood smeared across the floor and walls pervade almost every room and every location initially seems inescapable. It remains tense, but it's not nearly as claustrophobic or scary as the first game was.Īnd Red Barrels slavishly wheels out every one of the horror genre's tropes, from creepy dolls to rocking horses, muttering maniacs, Blair Witch-style totems made out of sticks and bits of straw, religious symbols, unstoppable, indestructible superhuman freaks, and even a breathless chase through a cornfield as flashlight beams from chasing enemies penetrate the darkness through the swaying ears of corn. Desperately scrambling from one scenario to another, Outlast II once again tasks you with managing your camera's batteries as you feel your way around its dark corners while gazing through a viewfinder, its night vision function likely to be permanently turned on. A lot.Īs Blake searches for his missing wife, Lynn, you'll have to carefully evade an army of zealots armed with machetes, pickaxes and other sharp pointy things, while recording vital scenes, discovering insane, scribbled notes and unravelling the mystery at the heart of the game's narrative. All Blake has is his camera, equipped with night vision and a microphone that can pick up distant sounds, and the ability to run and hide should the need arise. This thing ain't Gollum, but he'll still gnaw your face off.Īs well as being pretty relentless, Outlast II is also rather taxing like its predecessor, leaving you entirely unequipped to defend yourself and fight back against the game's legion of vicious denizens that lurk amid the fog and impenetrable darkness, waiting to violently bludgeon you to death.